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Mingw64 cflags linux ffmpeg
Mingw64 cflags linux ffmpeg







  1. MINGW64 CFLAGS LINUX FFMPEG HOW TO
  2. MINGW64 CFLAGS LINUX FFMPEG SOFTWARE

Let's grab something to drink and celebrate when the compilation ends! You'll find all the necessary files in the vlc-x.x.x folder. We now return to the main sources folder and launch the boostrap and configure process you need some standard automake/libtool dependencies for this. We are going to need a quite recent mingw-runtime for VLC (>=3.00) which has not yet landed on Ubuntu, so we'll take it from our Debian cousins. Note that the name of the packages might be slightly different according to your distribution. What we are going to use here is i686-w64-mingw32, which identifies any x86 cpu since the Pentium III, the w64 ABI used on modern Windows NT systems (if I'm not wrong), and the mingw32 architecture, that is the Windows gcc variant.

mingw64 cflags linux ffmpeg

MINGW64 CFLAGS LINUX FFMPEG SOFTWARE

This platform can vary both in software and in hardware and it is usually identified by a triplet: the processor architecture, the ABI and the operating system. When you crosscompile you just use the same tools and toolchains that you are used to, gcc, ld and so on, but configured (and compiled) so that they produce executable code for a different platform. So a big thanks to all the original authors! It goes without saying that without the following guides, I'd have had a much harder time!

mingw64 cflags linux ffmpeg mingw64 cflags linux ffmpeg

MINGW64 CFLAGS LINUX FFMPEG HOW TO

Too bad that sometimes you need to think of Windowze as well, so we need a way to crosscompile that software: in this blogpost, I'll describe how to achieve that, using modern tools on a Ubuntu 12.04 installation. X264 and VLC are two of the most awesomest opensource software you can find on-line and of course the pose no problem when you compile them on a Unix environment.









Mingw64 cflags linux ffmpeg